PiggyBoom
Game Basic Rules:
- Catch certain drops to get points.
- An apple has a 50% spawn rate, which gives one point, deducts one basket when it hits the floor
- A bomb has a 40% spawn rate, which does nothing when it hits the floor, but deducts one basket when it hits a basket
- A coin has a 10% spawn rate, which acts like an apple, but gives 5 points, and falls much slower at the start. It will have a different chime when spawns.
- A donut spawns every time the score reaches a 25 points milestone, that's 25,50,75,100,125...... When caught with a basket, it gives one extra basket, with up to 10 baskets before the game errors. When it hits the floor, one basket will be deducted.
- Points will be kept in high scores, only within one active session.
- Players can replay infinitely how many games in one active session.
- The piggybank will gradually speed up. Every 10 seconds, it will be slightly faster and drops items faster. Specifically, 0.5 units faster flying, and 10% faster dropping. These effects will reset upon a replay(restart button).
- The pillar to the left has a collider at the top.
Notes:
- In scripts and comments, any mention of "bird" means the piggybank.
- Like above, any mention of "ball" means apple.
- The piggybank and sparkles animation, plus apple, donut, and floor sprites, are all made by myself in Photoshop.
Leave a comment
Log in with itch.io to leave a comment.