Game Basic Rules:

  • Catch certain drops to get points.
  • An apple has a 50% spawn rate, which gives one point, deducts one basket when it hits the floor
  • A bomb has a 40% spawn rate, which does nothing when it hits the floor, but deducts one basket when it hits a basket
  • A coin has a 10% spawn rate, which acts like an apple, but gives 5 points, and falls much slower at the start. It will have a different chime when spawns.
  • A donut spawns every time the score reaches a 25 points milestone, that's 25,50,75,100,125...... When caught with a basket, it gives one extra basket, with up to 10 baskets before the game errors. When it hits the floor, one basket will be deducted.
  • Points will be kept in high scores, only within one active session.
  • Players can replay infinitely how many games in one active session.
  • The piggybank will gradually speed up. Every 10 seconds, it will be slightly faster and drops items faster. Specifically, 0.5 units faster flying, and 10% faster dropping. These effects will reset upon a replay(restart button). 
  • The pillar to the left has a collider at the top.

Notes:

  • In scripts and comments, any mention of "bird" means the piggybank.
  • Like above, any mention of "ball" means apple.
  • The piggybank and sparkles animation, plus apple, donut, and floor sprites, are all made by myself in Photoshop.

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